Whether people grew up with board games, video games, sports or role-playing, most are familiar with the simple act of play. Mainly all childhood games share a common structure: there are players, there are rules, and there is the objective to “win”.
BureauVenhuizen’s “The Making Of” examines the well-known structure of game playing – and applies it to spatial planning and collective decision-making processes.

__ Spatial Planning
Spatial planning can involve anything from changes to a public space, to the restructuring of a neighborhood, to an urban area’s search for identity.
In contrast to today’s typical spatial planning process, in which ideas are framed around an attractive “end-picture,” “The Making Of” seeks to initiate a discussion around changes that takes into account all parties and all possible solutions.
__ Spatial Planning
Spatial planning can involve anything from changes to a public space, to the restructuring of a neighborhood, to an urban area’s search for identity.
In contrast to today’s typical spatial planning process, in which ideas are framed around an attractive “end-picture,” “The Making Of” seeks to initiate a discussion around changes that takes into account all parties and all possible solutions.
__ Turn Current Problems Into Future Possibilities
Participants of “The Making Of” workshops learn how games can bring people together as they explore avenues to change; examine the importance of designing processes of change as opposed to making comforting “end-pictures”;
And most important output: the understanding of how to turn current problems into future possibilities.
__ Want To Play Too?
“The Making Of” workshops have been played in multiple cities and contexts, giving both professionals and nonprofessionals the chance to take part in a dialogue around changes to their urban environment.
»> go to „The Making Of Beyoğlu“
If you are interested in playing “The Making Of” please email to: info@urban-rhizome.de
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